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Setting Up a Project in Adobe Premiere Pro CS6 > - Navigation menu



 

Learn how to get the most out of Premiere Pro by configuring preference settings for several things from appearance to playback, audio, and more. You can customize the look and behavior of Premiere Pro, from determining the default length of transitions to setting the adobe premiere pro cs6 new project settings free of the user interface. Most of these preferences remain in effect until you change them. The preferences you set for scratch disks, however, are saved touchpad asus windows 10 принимаю your projects.

Whenever you open a project, it automatically defaults to the scratch disks ca6 selected for it when you set up that project. In the General pane of the Preferences xs6 box, you can customize settings for several things from transition duration to tool tips, like the following:. You can choose to display Premiere Pro's Start screen or display the files that you most recently opened. Bin behavior when double-clicking a bin, or double-clicking with the Shift or Option keys can be controlled in the Bins preference.

Project behavior when double-clicking a project, or holding the Alt key while clicking a project. To turn off the event notification pop-up window that appears in the adobe premiere pro cs6 new project settings free right-corner of the user interface, deselect this preference. For more information, see Event notification.

When this option is turned on, Premiere Pro reads the ICC profile selected in your operating system and does a conversion to display colors perfectly on the monitor. Leave Color Management off if your screen matches the media on the timeline. This works well for Rec. Turning Color Management on is useful for scenarios where you want your display to reproduce the color appearance of the timeline on a reference monitor.

Premiere Pro does not color manage external transmit monitors hooked up through video cards from companies like AJA or Blackmagic. Configure that hardware outside Premiere Pro. Fred Pro, however, does color manage a secondary computer monitor used as a transmit monitor. Enabling Display Color Management does not change the colors in your exported files. It only manages the colors that you see displayed on your monitor.

It is necessary so that you can accurately judge what the colors look like on a true Rec display HDTV for axobe. In the past, it was necessary to manually set your OS display profile to Rec to view accurate colors, and sometimes it was not possible. Display color management takes the guesswork and displays correct colors no matter what ICC profile your display is set to in the OS. For more information, see Color management in Premiere Pro.

In the Appearance pane of the Preferences dialog box, you can set the overall brightness of the user interface. You can also control the brightness and saturation of the blue highlight color, interactive controls, and focus indicators. The Automatch Time preference specifies the time, in the Pgoject Mixer, for any control that has been adjusted to return to its previous setting.

Automatch Time preference affects properties in Touch mode, and in Read mode for effects with keyframes. Enables audio scrubbing.

Using a keyboard shortcut is preferable to returning to the Preferences dialog box each time you want to turn audio scrubbing on or off. Lets you maintain the audio pitch during scrubbing and playback while using the J,K,L keys.

Selecting this preference helps improve the clarity of speech when playback is at a higher основываясь на этих данных slower than normal speed.

To let Premiere Pro automatically generate waveforms when importing audio, select this preference. To avoid showing audio waveforms, deselect this preference. To let Premiere Pro automatically renders audio previews whenever it renders video previews, select this preference.

For more information, see Render audio when rendering video. Select this option if you experience audio dropouts during playback. By default, this option is off. For example, if you are automating adobe premiere pro cs6 new project settings free fade from 0 dB to —12 dB. With this option selected, Premiere Pro creates keyframes only at the points that represent an increase in value from the beginning 0 dB and ending —12 dB keyframes. This option is selected by default. Creates keyframes only at intervals larger than the value you specify.

Enter a value from 1 through milliseconds. This preference lets you premiiere the number of decibels to increase when using the Increase Clip Volume Many command. While sending clips to Audition, you can save these files in the scratch disk location, or next to the original media file. When you connect an audio hardware device, the hardware settings for that device type, frse as default input, default output, master clock, latency, and sample rate are loaded in this dialog box.

For example, the adobe premiere pro cs6 new project settings free screen shows the settings for a connected MME device Windows in which you can modify the default selections in properties:. The following image shows the preferences for low-latency CoreAudio devices that can support input-only, output-only, and full-duplex modes. When you configure inputs and outputs for recording and playback, Adobe Premiere Pro can use these kinds of sound card drivers:. You can also monitor audio as you record it and instantly hear volume, pan, and effects changes during playback.

By default, Premiere Pro automatically saves your project every 15 minutes and retains the last five versions of /17610.txt project file on the hard adobe premiere pro cs6 new project settings free. You can revert to a previously saved version at any time. Archiving many iterations of a project consumes relatively little disk space because project files are much smaller than source video files.

Adobe premiere pro cs6 new project settings free files are saved in the Premiere Pro Auto-Save folder. Enter the number of versions adobe premiere pro cs6 new project settings free a adobe premiere pro cs6 new project settings free file you want to save.

For example, if you cateye enduro 8 manual download 10, Premiere Pro saves the ten most recent versions. When you specify auto-save to occur at regular settinvs, Premiere Pro auto-saves a project on detecting changes to the project file.

The auto-save occurs irrespective of whether you manually save the changes to the project or not. Earlier, Premiere Pro would not execute auto-save if you manually saved within the interval setting.

If the system goes idle for a period beyond the interval setting, Premiere Pro forces an auto-save. To let Premiere Pro auto-save your projects directly to your Creative Cloud-based storage, select this preference.

When Premiere Pro auto-saves a project, a directory named "auto-save" is created in your Creative Cloud online storage. All the backed-up projects are stored in the "auto-save" directory. You can access your backed-up projects from the Files tab of your Creative Cloud desktop application. Or you can access the files from your Creative Cloud account on the Web.

When this setting is enabled, Auto Save creates an archived copy of your current projects, but also saves the current working project.

This setting is off by default. When an auto save occurs, Premiere Pro creates a new backup project file and adds it to the auto-save folder as an emergency project backup. This file is always the latest saved version of that project. Here are some of the characteristics of the emergency back project file:. Controls how Premiere Pro transfers video and audio directly from a deck or camera. None of the other project settings options affect capturing.

The contents of this panel depend on the editing mode. More capture formats and options appear if you install other software, such as software included with a capture card certified to be compatible with Premiere Pro. It is because the assets are captured and ftee directly premierr the P2 card as digital files by the camera. In the Control Surface panel of the Preferences dialog, you can configure your hardware control device. The Tree, Add, and Remove buttons let you add, edit, or remove control surfaces in your configuration.

Under Device Class, click Add to select the device. Or you can add both. For ne information on using control surface controls with Premiere Pro, see Control surface support. You can set the following preferences for working with the Essential Graphics panel. All changes take effect the next time you create a text layer. If you need Ligature support, select Ligatures. If you want support for Hindi numerals, select Hindi Digits.

You can also choose if you want the text to flow left to right or right to left. You can define a custom replacement font in the Graphics tab. This font is set as the default font when the fonts in a Motion Graphics Template cannot be synced. In the Label Colors section, you can change the default colors and priject names.

You can label assets with these colors and color names in the Project panels. In the Label Defaults section, you can change the adobe premiere pro cs6 new project settings free colors assigned to bins, sequences, and different types of media.

Specifies whether Premiere Pro shows the original timecode imported clips, or assigns new timecode to them, starting at Specifies whether Premiere Pro assigns a 0, or a 1 to the first frame of an imported dettings, or assigns a adobe premiere pro cs4 + after effects cs4 serial key free download by timecode conversion.

To specify whether you want to Scale to frame size or Set to frame sizeset this media preference. To specify where you want Premiere Pro to save clip marker, set this option. If you select this option, clip markers are saved with the media file. If you turn off this option, clip markers are saved in the Premiere Pro ptemiere file. To link clip metadata to XMP metadata, so that changing one changes the other, select this check box. To frree and automatically import embedded closed caption data in an embedded closed caption file, select this check box.

Deselect this check box to not import embedded captions, which helps save time while importing.

   

 

- Adobe Premiere Pro | Tutorial | Berkeley Advanced Media Institute



   

You will find that Timecode is the best option for this. By definition, Timecode is a coded signal on video that gives information such as time or recording, exposure, and frame number.

In the Audio Format dropdown menu, select the audio format. Audio Samples is typically the best one to choose. Next, go to the Capture Format dropdown menu and select the format you want. You can change it later if you need to do that.

Under this tab, you will specify where you want to store the media that is part of your project. As you can see, you will decide where to store the captured audio, video previews, audio previews, etc.

It is recommended that you store these in the default locations already listed for you. This way all your media is stored with your project file. The process of creating a project in CS6 varies from CC. For all the CS6 users, let's discuss the differences. In that box, you will want to enter a name for the project and specify a location for it, just as you did with CC.

Your new project is created, and you will then see the New Sequence dialogue box. For now, type the name of your sequence in the Sequence Name field. We are just going to stick with the default name shown below. A project with a sequence is then created for you. You will see the Premiere Pro CS6 interface. The interface contains the same panels as CC.

The only major difference will be in the appearance. It should go without saying that before you close a project, you should make sure that's saved. The Creative Suite line of desktop apps was officially discontinued in in favor of the subscription-based Creative Cloud suite. Choose Default Still , and you'll arrive at a prompt to choose your settings for your new introduction title. Make sure your title has the same settings as the sequence settings for your video. If your video is widescreen, set the width and height to pixels by pixels — the standard aspect ratio for this format.

Then, choose the editing timebase and pixel aspect ratio for your title. The editing timebase is the number of frames per second of your sequence, and the pixel aspect ratio is determined by your source media. Add space at the beginning of your sequence for your new title by selecting your sequence media and moving it to the right.

Queue the playhead to the beginning of the sequence. You should now see a black frame in the title window. Choose the text style for your title by selecting from the options under the main viewer in the Title panel. Make sure that the Type Text tool is selected in the tool panel — you'll find it right underneath the arrow tool. Select the black frame where the title should appear. Type it into the box. In this section, you will customize Premiere Pro CS6 to streamline the editing workflow for the project used in this chapter, and many of the others in this book.

Specifically, you will customize the general layout of Premiere Pro CS6 to encourage you to use keyboard shortcuts, create new Bins folders in the Project panel, and finally save this all as a template for use in the future. This task is designed as an Easy in feature for you to get used to the style of the book and to double-check whether you have Premiere Pro CS6 set up correctly.

Once you are sure all the assets you need are gathered together in three separate folders on your designated video drive, launch Premiere Pro CS6 in the normal way.

You will now set up your interface for easier editing, and save these settings as a reusable template. To do so, follow these steps:. Then, select the New Project icon. Before naming your project, select the Scratch Disks tab at the top of the New Project window, and confirm whether all scratch disks are set up for optimal performance as stipulated in the following screenshot. In this example the drive letter "V" represents the computers dedicated video drive.

More information on using a dedicated video drive can be found in the Preface. While you have the previous window open, you should also click the General tab, and check if the Mercury Playback settings are correct for your computer.

Generally speaking, you will get better performance if Mercury Playback is set to take advantage of your graphics card. Once you are satisfied with the project settings, name this project Hotshots Template - Montage , and select a location to save that file. The default Adobe folder in My Documents should be fine for this purpose and is recommended for the rest of this book.

The New Sequence window will now appear. Select the video standard that matches the majority of your video assets see also Classified Intel at the end of this section.

The main Premiere Pro CS6 interface will now open, displaying the default editing workspace, as shown in the next screenshot. Selection will be confirmed by displaying a gold border around the Project panel.

Press Enter and then Esc on the keyboard to exit the renaming function. Repeat step 7 twice to create two more Bins folders called Audio and Images. Your Project panel should look like the following screenshot when you have finished:. When you created your own custom workspace, it will have been assigned a keyboard shortcut. Go to Windows Workspace to see which shortcut combination your workspace has been given.

Right-click on the header of the toolbar panel that sits and takes up valuable real estate between the Timeline and the Project panels, and select Close Panel. If you prefer to use the mouse for tool selection, ignore this step. Place the cursor between the Timeline and the Project panels, so that a double-headed arrow appears, then drag to the left-hand side to make the Timeline panel larger. Stop before the Effects tab disappears. Take a moment now to make any other customizations to the general layout of the interface.

By saving this layout as separate Premiere Pro CS6 projects file, it will be available to you whenever you want to create a new montage. In this task, you have confirmed that the scratch disks are set for optimal video editing and customized as the workspace towards an optimal editing workflow. You have also created three new bins into which you will later import your assets.

More importantly, however, you have begun using keyboard shortcuts to control Premiere Pro CS6. It is important that you at least try to break the habit of using the mouse all the time. Sometimes, it is of course unavoidable or simply easier to use the mouse instead of the keyboard, but overall, keyboard shortcuts can often prove to be more accurate in use than the mouse. Although item 4 of this section asked you to select a video standard that matched the majority of your video assets, it's not going to be a problem if you get this wrong.

A new feature of Premiere Pro CS6 is that it will offer to change the Timeline settings of any empty sequence to match the settings it detects in the first clip added to that sequence. However, you need to make sure the first clip on the Timeline represents the majority of clips used in the rest of the sequence; otherwise, you will have to endure unnecessarily long render times.

You are now ready to do some actual video editing. Let's get started by importing and placing the music clip on the Timeline. You will then create markers to the beat of the music.

These will be used in a later step to automatically place your clips on the Timeline to that beat. The audio track is the core of a good montage, so this section may appear relatively simple; it's worth spending some extra time executing the techniques described here. The first step of this project is also important; there you will use Save As to turn your saved Montage-Template into a Montage-Project.

It is a simple step, but one that allows you to keep your original Montage-Template for future use. Open the Audio Bin folder without creating a separate Project panel by holding down the Ctrl or command key and double-clicking on the Bin: Audio tab.

Browse to the Audio folder on your designated video drive, and select your music file. Drag-and-drop your music file to Audio 3 , then expand the track using the Collapse-Expand Track toggle, as shown in the following screenshot:.

Expanding the audio track will allow you to see the dips and rises of the music you have selected, creating a handy visual cue for placing your markers. If you want a bigger waveform, place the cursor over the bottom line of the Audio 3 track so that it displays a double-headed vertical cursor , and drag-and-drop the track downwards to the required height.

See Classified Intel at the end of this task if this doesn't work for you. Play the music by pressing the L key on the keyboard. Each time you hear a change in the beat of the music, hit the M key on the keyboard to add a marker at that position on the Timeline. At the end of this step, your Timeline should look something like the following screenshot:.

Press J to rewind back down the Timeline and L again to resume playback. Use of the keys J , K , and L is very important when it comes to frame accurate editing.

It's true that playback can be started with the Spacebar key and rewinding is accomplished with the cursor keys; however, the position of your fingers on the keyboard is important for a smooth editing experience.

The ideal keyboard position is with the index finger of your right hand hovering over the M and J keys, with your middle finger over the K and I keys, and your ring finger over the L and O keys. If you work like this for just a short amount of time, you will find that your editing will benefit dramatically. Review the position of the markers by playing back the sequence. If there are too many markers in any one section, delete the superfluous ones by right-clicking on that marker and selecting Clear Current Marker from the context menu.

The Markers panel should now open in the Project panel. Click on the marker you wish to move, and it will appear selected in the Markers panel. To move the marker to the right-hand side up the Timeline , place the cursor under the In: value so that it appears as a double-headed horizontal cursor, and with the mouse button held down, drag it to the right-hand side.

To move the marker to the left-hand side down the Timeline , use the Out: value and drag it to the left-hand side. You can also enter the change directly using numerical values for the markers. Use the Timeline indicator beforehand to work out the values you will need to enter. Audio 1 and Audio 2 tracks are used for the audio content of Video 1 and Video 2 tracks.

Even if you don't intend bringing in any audio from your video clips or maybe you are only using images , it's good practice not to use these tracks for voice over or additional music tracks. The Master Audio track is used to track any changes you make to the overall volume level of the sequence.

You won't be physically able to place a clip on this track. In this simple task, you have added music to the Timeline and created markers to the beat. Maximizing the Timeline wasn't strictly necessary, but it is a good workflow pattern to hide away anything you don't need to see in order to focus on what needs to be done, in this case, creating accurate markers for your music clip.

Take your time completing this section. The more time you spend on the accurate placement of these markers, the better your final montage will look. M : This key creates a marker on the Timeline at the Timeline indicator's position. J , K , and L : These keys rewind playback, stop playback, and play back respectively.

If you are using a keyboard outside of the U. One particular shortcut that gives many non-US keyboard users problems is the accent key. Press Enter on the keyboard to close this window.

Your non-US keyboard should now work as Adobe expects it! Users of Japanese keyboards may have to use the key instead of the Accent key. It's likely that many of your video files, such as AVI or Mov or whatever were captured, imported, or made available to you in large chunks; sometimes each clip represents a scene, and sometimes it's a complete dump of a minute tape file. But even if your clips are just a few minutes in duration, it's possible that they are still too long to be used in a montage.

Most montages will use clips of 5 to 10 seconds in length, although there is no hard-and-fast rule. In this section, you will tame your video clips by converting them into short subclips, then copy and paste those subclips into a new Montage Bin.

As stated earlier, frame accurate video editing is best attempted using as many keyboard shortcuts as possible. However, by default, some shortcuts in Premiere Pro CS6 are left blank, partly to allow you to customize your own workflow and partly because of the difference between U. In this section, you will create a Make Subclips keyboard shortcut to correct this problem.

The suggested shortcut for Make Subclips is 0 the zero key above the letters O and P. The number zero in this position is used to keep the fingers of your right hand in the same place, so you can use the J , K , and L keys to control playback and use the I In point , O Out point , and 0 zero keys to create your subclips.

Use the mouse to select Edit Keyboard Shortcuts from the menu. Click on the Make Subclip… field, and then click on the Edit button at the bottom of the Keyboard Shortcuts window. This will place a cursor in the field next to Make Subclip…. Press the number 0 zero on the top row of keys above the letters O and P to enter this value as the keyboard shortcut for Make Subclip Click on OK or press the Enter key to close this window. You are now ready to go. Proceed to the next section of this task, where you will use these shortcuts to create subclips from your video files.

You'll now bring in your media and create subclips from longer video clips:. If you are still in the Audio Bin file, click on the Up One Level folder button in the upper-left corner of the Project panel to move to the main Project panel.

Open the Video Bin file inside the Project panel by holding down the Ctrl or command key, and double-clicking on the Video Bin file. Here, you should find all the video files you copied across at the start of this project.

Click on any file in the browser window to select it, then with the Ctrl or command key held down, click on each file you want to include in your project. Now you need to start slicing up the larger files large is relative when it comes to creating a montage sequence. Begin by double-clicking a long file in your Bin folder to send it to the Source window. Use L to play forward until you find a point where you would like a clip in your montage to begin, and press K to stop playback at that point.

Pressing the L key during playback will play your clip back at a faster rate. To slow it back down again, press J. Hold down both K and L to play forward at roughly eight frames per second, or alternatively, hold down just the K key, and press and release L to move forward one frame.

You can also use the left and right arrow keys to step forward or backward a single frame at a time. Combine this with the Shift key to step forward or backwards in advancements of five frames. Once you have identified the start of your subclip, press the keyboard shortcut I to set an In point.

Repeat step 7 to find the Out point for this subclip, but this time use the keyboard shortcut O to set the Out point. There is no hard-and-fast rule for montage clip duration, but typically subclips are around 5 to 10 seconds long, depending on content. Don't worry if your clip is slightly longer or shorter than this; you will be given the chance to correct this later in the project.

Useful though they are, a problem that can occur with subclips is that of insufficient media handles. This problem will be dealt with later in this project. For now, simply put a Media Handle is the extra space padding at the start and end of a clip used by transitions on the Timeline.

Don't worry if this doesn't mean anything to you right now. You can now create the subclip by using the keyboard shortcut you set at the start of this section the 0 key above the letters O and P. Give your subclip a logical name, one that makes sense later in the edit process and press Enter to save this subclip to your currently active Bin file. Repeat steps 6 through to 10 to create all the subclips you need for your montage.

Avoid naming your subclips Clip A or Clip 1A , as this can lead to confusion when you come to place them on the Timeline. In this task, you learned how to create a brand new keyboard shortcut, divided your clips up into manageable lengths, and once again allowed yourself to work to a frame level of accuracy using the keyboard. I and O : These keys set In or Out points of your subclip. J or L multiple times : These keys fast rewind and fast forward your clip; use the opposite key to slow it back down again.

Subclips serve only as proxy markers to the main media file. Those proxy markers exist in the mind of Premiere Pro CS6 and indeed a temporary version can be found somewhere inside the application's inner sanctums ; but, the original file remains intact and creating a subclip has no permanent effect on the original video clip. However, you can use these subclips in another Premiere Pro project simply by importing that project into your current one. Choice is as much about rejection as it is about selection.

In this section, you'll review your image choices inside a maximized Project panel, then copy and paste your final selection across to a new bin the Montage Bin file. You'll finish this section by doing the same with your selection of subclips created in the previous task. Create a final selection of your clips by following these steps:.

It's time now to select and reject the media needed for your video montage. Browse to your Images folder on your designated video drive and import your images. With the Project panel at its maximum size, make sure the Icon view is selected lower-left corner of the Project panel and review images for duplications or images that say nothing new in comparison to the other images.

You can expand the size of the icons by using the Zoom tool at the lower-left corner of the Project panel. Press Enter , and then Esc to exit the rename function. Repeat steps 3 through to 9 for the video subclips stored in your Video Bin folder, so you have only your chosen subclips and chosen images in the Montage Bin file. See Classified Intel at the end of this task for information on how to review video clips inside the Project panel.

Close the Montage Bin file when you are finished by clicking on the red cross in the upper-right corner of the window. At the end of this task, you should now have all the assets you want to include in your montage saved to one specific Bin. This is important as it will allow you to quickly and easily automate these clips to the Timeline in the next task; however, you need to be sure that only those clips you want to include are added to this Bin.

You can add more at a later point if you want to, and subtract some, of course, but you will be making life easier for yourself by only copying across the bare minimum at this stage in the project. The new keyboard shortcuts covered in this task are as follows:.

To review video clips in a project Bin , place your mouse cursor over the video clip and move it left or right to invoke hover scrub, a new feature in Premiere Pro CS6. Click inside the icon if you would like to review and even adjust the In and Out points of that clip or subclip. You are now in a position to create a rough running order of your montage.

You'll do this first in the project Bin , using hover scrub to check the clips' content and by moving the clips physically about the bin folder.



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